About me

In the many worlds I visited I have many names, but usually I’m called Julius (at least in that world without two extra lives when dying).
I’m a gamer since my brother and I won a console as first prize in a lottery at an annual fair. Or as I like to call it: it was the day when the god of gaming chose a new disciple. I was about six or seven back then. Since that I rescued many princesses, used dozens of magical artifacts, fought at least fifty full-grown dragons, solved uncountable puzzles and led armies to victory in various centuries. So far, the usual life of a gamer.
But when I was twelve I realized that only playing games was not enough for me. I wanted to create my own adventures, my own worlds, my own rules. So I decided to become a game designer one day.
After studying game design at the Mediadesign Hochschule (university of applied siences) in Berlin, I began to work as Game Improvement Designer for Frogster Online Gaming. Since February 2011 I’m working as Game Designer at Nevigo in Bochum, where I help to create the most awesome game engine for story-driven games.